Welcome to the river city of Levra, where rumors bake faster than bread. Wheat & Whispers is a player-driven West Marches campaign: you pick dates, assemble a party, chase rumors, and carve discoveries into a persistent world. Sessions are self-contained—back to town by mission’s end—yet the map and consequences persist.

Our in-world base is Dough by Deborah, a bakery turned commissary and bar where jobs are posted, loaves are shared, and secrets slip like steam from a fresh loaf (or flow like ale from the tap). Dough by Deborah has been established as one of the first shops in the furthest West safe haven of Levra, a city well built and protected. Adventurers flock to Levra to utilize its convenient position for setting out on missions and discovering what the wilds have to offer. Many journey out, few come back but those that do return with gold, glory and renown. They share their experiences with other would be hero’s, treasure hunters or driven explorers aiming to write their names in the annals of history. Do you have the guts, strength of will or are just just simply mad enough venture out into the unknown? Vast treasure, immense riches and worldly bragging rights awaits those sharp and lucky enough to make it back.

Our IRL base is Debbie on the Levee where games are played, laughs are shared, and stories are built like delicate doberge cakes.

Register to join the ranks of The Baker’s Dozen and handle the Special Orders that require that extra touch.

View the Specials Board to determine jobs to run and build a krewe to handle that “delivery”.

Play when you can.
This is a West Marches campaign where players form parties from The Baker’s Dozen roster. Sessions currently run on Sunday, Monday, and Tuesday nights. Choose a rumor, special assignment, or grid point on the world map, then submit a session request. Our GM will have the world ready to challenge you. Every adventure begins and ends in the city of Levra, giving players maximum flexibility. Parties may change from session to session, and you’re encouraged to create multiple characters so you can keep playing even if one mission runs long.

Danger and Decisions
Every mission carries real risk. Resources are limited, choices have weight, and death is permanent. How you plan, who you trust, and the paths you take will shape both your party’s fate and the future of Levra.

Rules of the Table
Respect comes first. Show kindness to fellow players and the GM, arrive on time, and come prepared to engage. Collaboration is at the heart of play. Share, listen actively, and support each other’s ideas. If anyone feels uncomfortable, we pause and adjust. Our goal is a welcoming table where everyone can enjoy the story together.